Ovo je idealno vreme da se čuje o novom open world Star Wars RPG u, baš kada je Star Wars: The Force Awakens oborio rekord u zaradi prvog dana emitovanja u bioskopima. Postoje glasine da je EA započeo saradnju sa Visceral Games na novoj open world Star Wars RPG igri, zahvaljujući novom oglasu za posao koji je postavljen na Geeknation.
U zahtevima za posao stoji:
“THE CHALLENGE AHEAD:
BRING YOUR SYSTEM GAME DESIGN SKILLS AND SAVVY AND YOUR LOVE OF STAR WARS TO VISCERAL GAMES, EMBRACING AND CONTRIBUTING TO THE PROJECT VISION IN AREAS OF HERO CONTROL/MECHANICS, AI BEHAVIORS, COMBAT/WEAPONS, CLASS DESIGN, SKILLS/PROGRESSION, ENEMY DESIGN, STORY AND BOSS ENCOUNTERS.
What you will do:
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Partner with Visceral design leadership, design team, artists, code, audio, and animation to deliver design systems that capture the creative vision of the game.
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Research subject matter relating to the design objective to ensure the authenticity of the experience.
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Own design systems from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood.
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Be a positive influence on the entire team and as a designer, evangelize the ultimate promise to deliver “fun”.
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Proactively seek out opportunities to identify and deal with issues before they arise.
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Constantly self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game.
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Demonstrate a willingness to keep an open mind to coworker’s ideas, incorporating suggestions when applicable.
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Participate in the research and development of new tools and design systems.
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Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
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Mentor other designers and lead by example.
Who you are:
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You have solid experience in the games industry working as a systems designer, shipping at least two titles.
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Experience working on 3rd person action/adventure games, demonstrating major contributions in the areas of hero control schemes, enemy design, navigation mechanics, and combat.
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Experience working with a game engine and using scripting tools to assemble heroes, enemies, AI, and interactive objects by collecting and implementing animations, models, audio, and effects into one complete system.
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Extensive understanding of the systems design process including motion models, weapons tuning and feel, enemy concept and design, tools/upgrades, economy, balance, testing, etcExperience in rapid prototyping to test feasibility of concepts
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Ability to pitch design concepts in a clear, detailed manner, through strong written and verbal skills
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A team-player who understands the importance of collaboration, and can communicate effectively with all disciplines and departments.”
Osim ovog oglasa za posao ne postoje drugi podaci vezani za igru, ali sama pomisao za novi Star Wars RPG je po sebi uzbudljiva. Međutim postoji bojazan kakva će to igra biti, uzimajući u obzir da je zadnja Electronic Arts-ova Star Wars igra bila pucačina iz prvog lica, Star Wars Battlefront, koja nije baš najbolje prošla. Ni Visceral Games-ova zadnja igra, Battlefield: Hardline nije bila bolje sreće. Nadamo se da će ovog puta tim iz Visceral Games ponoviti uspeh koji su imali sa Dead Space serijalom.